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Please let me know if you have any issues or feedback.I AM NO LONGER RUNNING THIS THREAD, BUT PLEASE CONTINUE TO MAKE TOWN TUNES FOR EACH OTHER IF YOU WISH Welcome Horizons - BGM_Live_095_Minnaatsumare Stale Cupcakes - BGM_Live_071_Blueonigiri Spring Blossoms - BGM_Live_072_Harunokomorebi You should now have your custom music correctly playing in the game.įorest Life - BGM_Live_057_Morinoseikatsu Press + to exit the tool, and open Animal Crossing: New Horizons. The tool should now show how many tracks it patched, and say "Success!".
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If not, you can press B to make the necessary changes. If these file paths are correct, press A to continue. (For example: /atmosphere/contents/01006F8002326000/romfs/Sound/Resource/Bgm_Base.bars) Patched BARS output should be the location for the Bgm_Base.bars file in the mod. Modded BWAV folder should be the location of your modded BWAV files. Original BWAV folder should be the original unmodified /Sound/Resource/Stream/ folder. Original BARS file should be the original unmodified Bgm_Base.bars file from the game. The tool will now show you 4 different file paths. Make sure you have the original dumped sound files from the game somewhere on your Switch, and open the Automatic BARS patcher tool. You'll need to patch the BARS file in the game for the songs to play correctly. (For example: /atmosphere/contents/01006F8002326000/romfs/Sound/Resource/Stream/BGM_Title.bwav) If you're using Atmosphere, you can just put your files in /atmosphere/contents/01006F8002326000/romfs/. music, you also have to copy your custom file for all 4 versions of the K.K. When replacing the album versions of K.K. Name your files correctly and put them in the game's files using whatever methods for modding switch games there are. You can also use Citric Composer for this step instead, but I am unable to provide any help or assistance with that software. If the conversion was successful, you should now have a BWAV file at your output file path. If using Windows, replace "./brstm_converter" with "brstm_converter.exe". brstm_converter yourfile.wav -o youroutputfile.bwav -l Step 3: Encode the BWAV file (openrevolution brstm_converter) You can also skip this step if you don't care about having a proper loop and just set the loop point to 0 later. If you need more details about this look on other Nintendo game custom music guides. The usual loop point stuff: open your file in Audacity or similar program, set the time counter to display the sample number, find a good loop point and copy the sample number. You can also use Citric Composer instead of openrevolution to encode your BWAV files, but I am unable to provide any help or assistance with that software. song, you will have to mix the song into a 1 channel mono file. While you're in Audacity you can also pick out the loop points, see the next step. You can also use ffmpeg directly or any other program capable of that.
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The easiest way to do that is to open the file in a program like Audacity and to export it as WAV. The openrevolution file converter requires a WAV at it's input so if your song is a different format like mp3, ogg, flac or other you'll have to convert it to WAV first. If the song you want is from another game, you can search for it on, download a BWAV directly from the website and skip steps 2-3. This can take some time, depending on your SD card and environment.įind the song that you want to mod into your game. Then press "Browse RomFS section", navigate to the "Sound" and then "Resource" directory in the file browser, then press the Y button to dump the sound files. It's very important that you dump the updated version of the game. Make sure that "Save data to CFW directory" is set to no, and "Use update/DLC" is set to the newest game update. Open nxdumptool on your Switch, choose gamecard or SD depending on which version of ACNH you have, and go into RomFS options in Animal Crossing: New Horizons. You don't need to do this if you already have the dumped files from the correct version of your game. Optional step 0: Dump the game's sound files Not necessary if you compiled openrevolution and have the brstm_rt program. * (Optional) An audio player with the vgmstream plugin to preview your BWAV files. * A dump of the game's files or at least the /Sound directory, you can dump the game with nxdumptool. * Automatic BARS patcher on your Switch ( ) * BWAV encoder (, or ) or a BWAV file from Mod custom music into Animal Crossing: New Horizons